What is esports?

Adaplay School Esports

Esports (electronic sports) is a format of sport competition using video games that can be played individually or as part of a team. With the increasing popularity and exponential growth of video games, the concept of direct tournament-level competition of video games led to the growth of esports.   According to research by Green Man Gaming, esports is estimated to exceed $1B in revenue and will reach an audience of more than 443 million people across the world this year. There has been a rise in the number of professional esports players at a rate of 43% per year since 1998. The rise in popularity of online streaming platforms, especially Youtube and Twitch, and the investments of mainstream media has attracted more players, bigger audiences, organisers and investors. Esports has also grown in popularity among students, and is a well liked extracurricular activity school. Research has shown that students that take part in school esports leagues improve their academic achievements and lead to the development of essential life skills such as team work, communication and problem solving skills. This has led to more schools investing in esports and creating their own esports programmes, and many more have plans to create their own esports programmes and promote esports both as an extracurricular activity and as a viable career path.