Should Schools Have Esports Teams
Adaplay School Esports
Esports or in other words, electronic sports, is a form of sport where individuals or a team of players take part in competitive video gaming. These could be professional or amateur players.
Instead of playing rugby, football, basketball or another traditional sport, players compete at computer gaming, similar to what you do with your friends or family at home.
Esports has gained a lot of popularity in the past decade. Analysts estimate there are around 450 million viewers globally which equates to some 200 million enthusiasts and 252 million occasional viewers.
Esports is growing quickly in popularity especially in the USA, South Korea and the UK.
A YouGov report back in 2017 found that 35% of British adults a total of 18 million of people are aware of esports, while 7%, this is 4 million of people have watched esports. Hundreds of tournaments take place every year, with some having big prize pools.
Research shows playing esports can help:
◆ Promote character development
◆ Increase perceptual and cognitive skills
◆ Decision making, reaction times and multitasking
◆ Boost social and communication skills
◆ Promote teamwork and develop communities
◆ Provide cyber, digital and other transferable skills
◆ Improve dexterity and concentration
◆ Increase student attendance levels
◆ Provide a number of intrinsic emotional rewards
Schools, colleges and universities are starting to take notice of the popularity of esports. Numerous schools have started to introduce esports modules into their courses and create their own esports school teams which are complimentary to their traditional sports teams.
In the UK Adaplay an esports competition platform for high school students in the UK. We created an inclusive, safe and secure environment in which school students can play competitive video games.
Adaplay allows school students to represent their school, form teams and take part in competitive esports competitions.
Students that are not into traditional sports find esports as being a good alternative to be part of a team and to belong to a community of like minded individuals, students that are not physically able to take part in traditional sports see esports as a good way to have their skills acknowledged and recognised by their peers and scholarship providers, and many people believe that schools should offer a bigger variety of extra curricular activities to cater to the interests of their students.